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https://www.ixl.com/ela/level-j/trace-an-argument review the text. competitive video gaming is widely known as electronic sports, or esports, and has a huge following similar to that of traditional sports. between 2014 and 2016, the global audience for video game competitions grew from two hundred million to three hundred million people. like traditional sports such as football or basketball, some of the biggest esports tournaments draw massive crowds both in person and online. in south korea, stadiums are now overflowing with spectators watching teams battle it out with a keyboard and a mouse. “in ten years time,” says professional gamer olof kajbjer, “it will be as big as the nhl national hockey league.” even espn has added an esports section to their broadcast programming. select the two supporting claims that the author makes to argue that competitive video gaming should be viewed as a professional sport. most people consider gaming a real sport. pro gaming requires extensive training. gaming has a huge spectator following. gaming has a bigger following than other sports.

Answer

# Brief Explanations: The text mentions that between 2014 - 2016, the global audience for video - game competitions grew from 200 million to 300 million and that in South Korea, stadiums are overflowing with spectators, which supports the claim that gaming has a huge spectator following. Also, it compares eSports to traditional sports in terms of popularity, indicating a large following similar to traditional sports. There is no mention of most people considering gaming a real sport or pro - gaming requiring extensive training in the given text. And it doesn't say gaming has a bigger following than other sports, just a similar one to traditional sports. # Answer: C. Gaming has a huge spectator following.