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1. the author views gaming in the point essay as something that improve…

Question

  1. the author views gaming in the point essay as something that improves communication. par. 1 talks about electronic devices which have become increasingly important tools of communication. 2. the authors opinion in the counterpoint 2, page 565 essay is the benefits of gaming are minimal. par. 13 states, \you just have to look at how it affects relationships and language use. 3. gaming is considered positive because _____________. the author states in par. 3 that ___________________. gaming is considered negative because ________________. the author states in par. 14 that __________________. 4. the word environment in par. 6 means ______________. the context clues are ______________________. 5. foundation, in paragraph 14 means ___________________ according to the dictionary. multiplayer gaming brings people together gaming communities do tiny encourages families communication point: gaming helps develop communication skills by joanna vine

Explanation:

Response

To solve these questions, we need to analyze the provided essay (titled "Multiplayer gaming brings people together" and related counterpoints) and extract information from the relevant paragraphs. Let's tackle each sub - question one by one:

Sub - question 3
Positive Aspect of Gaming
  • From the essay's context (since the title is about gaming bringing people together), in paragraph 3 (assuming it talks about positive aspects), gaming is considered positive because it improves communication and brings people together. The author likely states in par. 3 that gaming serves as a tool for people to connect, for example, through multiplayer setups where they interact while playing.
Negative Aspect of Gaming
  • From the counterpoint (where it says benefits are minimal), gaming is considered negative because it has minimal benefits and affects relationships and language use. The author states in par. 14 (as per the given info) that it impacts how people relate to each other and use language, maybe causing issues like reduced face - to - face interaction quality or improper language development.
Sub - question 4
  • For the word "environment" in par. 6, we need to look at the context. If the paragraph is about the gaming context (like the virtual space where gaming happens or the social context of gaming), the context clues could be words around it related to gaming settings (e.g., virtual worlds, social circles in gaming). So "environment" might mean the context or setting (virtual or social) in which gaming takes place. The context clues are the surrounding sentences that talk about the gaming setup, social interactions in gaming, etc.
Sub - question 5
  • Looking at a dictionary, "foundation" in paragraph 14 (in the context of the counterpoint about gaming's negative effects on relationships and language) likely means a basis or groundwork. For example, if the paragraph is talking about how gaming affects the foundation of relationships (the basic structure that holds relationships together) or language (the basic structure of language use), then according to the dictionary, "foundation" means a basis, groundwork, or the underlying support or structure of something.

Answer:

s:

  1. Gaming is considered positive because it improves communication and brings people together. The author states in par. 3 that gaming helps people connect (or similar relevant statement from the essay). Gaming is considered negative because it has minimal benefits and affects relationships and language use. The author states in par. 14 that it impacts relationships and language use.
  2. The word "environment" in par. 6 means the context/setting of gaming (e.g., virtual or social context). The context clues are the surrounding sentences related to gaming setup/social interactions in gaming.
  3. Foundation, in paragraph 14 means a basis/groundwork (according to the dictionary, e.g., the underlying support/structure of relationships or language use).