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read to unlock meaning reading strategy close read model positive difference in the world i question whether i have done the same. 11 here are three ways that we should think about addressing this issue: 12 - start with parent training. parents need to be made aware of the negative impact of the video games they may be letting their children play. i get that sometimes we need to occupy our kids, and it’s very tempting to hand them a phone. but we need to be better gatekeepers. 13 - it’s hard to change a behavior if you can’t first measure it. use tools, such as apple’s screen time or google’s digital wellbeing, to create awareness of just how much time you are spending on games—you’ll be surprised. 14 - finally, strike a balance. games can be fun, of course; we just need to find moderation. when i was growing up, my parents pushed me to eat more vegetables and fruits. with technology so integral to our lives, we need to treat digital wellness like physical wellness and make sure we encourage behavior that’s good for us. 15 i have realized that i have a role to play, too, beyond keeping my daughters safe. going forward, i’ve decided to use my knowledge about video game design for good, to paraphrase reread the bulleted points in paragraphs 12 - 14. paraphrase each one in your own words. notebook
To paraphrase the bulleted points:
Paragraph 12 (Bullet 1)
Original: Start with parent training. Parents need to be made aware of the negative impact of the video games they may be letting their children play. I get that sometimes we need to occupy our kids, and it’s very tempting to hand them a phone. But we need to be better gatekeepers.
Paraphrase: Begin by training parents. They should understand the harmful effects of the video games their children play. While it’s easy to give kids a phone to keep them busy, parents should be more responsible in controlling their children’s access to such games.
Paragraph 13 (Bullet 2)
Original: It’s hard to change a behavior if you can’t first measure it. Use tools, such as Apple’s Screen Time or Google’s Digital Wellbeing, to create awareness of just how much time you are spending on games—you’ll be surprised.
Paraphrase: Changing a behavior is difficult without first measuring it. Utilize tools like Apple’s Screen Time or Google’s Digital Wellbeing to become aware of your game - playing time; the result may surprise you.
Paragraph 14 (Bullet 3)
Original: Finally, strike a balance. Games can be fun, of course; we just need to find moderation. When I was growing up, my parents pushed me to eat more vegetables and fruits. With technology so integral to our lives, we need to treat digital wellness like physical wellness and make sure we encourage behavior that’s good for us.
Paraphrase: Lastly, find a balance. Games are fun, but we must practice moderation. Just as my parents encouraged me to eat more vegetables and fruits when I was young, in our technology - driven lives, we should treat digital wellness like physical wellness and promote beneficial behaviors.
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To paraphrase the bulleted points:
Paragraph 12 (Bullet 1)
Original: Start with parent training. Parents need to be made aware of the negative impact of the video games they may be letting their children play. I get that sometimes we need to occupy our kids, and it’s very tempting to hand them a phone. But we need to be better gatekeepers.
Paraphrase: Begin by training parents. They should understand the harmful effects of the video games their children play. While it’s easy to give kids a phone to keep them busy, parents should be more responsible in controlling their children’s access to such games.
Paragraph 13 (Bullet 2)
Original: It’s hard to change a behavior if you can’t first measure it. Use tools, such as Apple’s Screen Time or Google’s Digital Wellbeing, to create awareness of just how much time you are spending on games—you’ll be surprised.
Paraphrase: Changing a behavior is difficult without first measuring it. Utilize tools like Apple’s Screen Time or Google’s Digital Wellbeing to become aware of your game - playing time; the result may surprise you.
Paragraph 14 (Bullet 3)
Original: Finally, strike a balance. Games can be fun, of course; we just need to find moderation. When I was growing up, my parents pushed me to eat more vegetables and fruits. With technology so integral to our lives, we need to treat digital wellness like physical wellness and make sure we encourage behavior that’s good for us.
Paraphrase: Lastly, find a balance. Games are fun, but we must practice moderation. Just as my parents encouraged me to eat more vegetables and fruits when I was young, in our technology - driven lives, we should treat digital wellness like physical wellness and promote beneficial behaviors.