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using the space provided below, recreate the flowchart for cows and bul…

Question

using the space provided below, recreate the flowchart for cows and bulls from unit 2 lesson 3. use the course outline on the left side to navigate to unit 2 lesson 3 for more help. (10 points)
match the appropriate flow chart symbols with their meaning. (5 points)

Explanation:

Response

To solve the flowchart recreation and symbol - matching for the Cows and Bulls game, we follow these steps:

Part 1: Recreating the Cows and Bulls Flowchart
Step 1: Initialize the game
  • Explanation: Start the game by setting the initial conditions. We set the game - playing flag (playing) to True and the game count (gameCount) to 0. Also, generate a random 4 - digit number as the code.
  • Actions in Flowchart: Use a rectangular (process) symbol to represent playing = True, gameCount = 0 and another process symbol for code = random 4 - digit number. The start symbol (oval) is already labeled "Start".
Step 2: Game loop start
  • Explanation: Check if the game is still being played (i.e., playing = True). This is a decision (diamond) symbol. If the answer is "No", we end the game (using the "END" oval). If the answer is "Yes", we move to the next step.
  • Actions in Flowchart: Place a diamond symbol with the condition If playing == True. Draw an arrow from the "Yes" branch to the next process.
Step 3: Get user guess
  • Explanation: Take the user's guess as input. We use an input/output (parallelogram) symbol to represent INPUT userGuess.
  • Actions in Flowchart: Add a parallelogram symbol labeled INPUT userGuess.
Step 4: Compare numbers
  • Explanation: Compare the user's guess with the generated code to calculate the number of cows and bulls. We use a rectangular (process) symbol for the "Compare Numbers" operation.
  • Actions in Flowchart: Place a process symbol labeled Compare Numbers.
Step 5: Output cows and bulls
  • Explanation: Display the number of cows and bulls to the user. This is an input/output (parallelogram) symbol with the label OUTPUT cows and bulls.
  • Actions in Flowchart: Add a parallelogram symbol labeled OUTPUT cows and bulls.
Step 6: Check for win
  • Explanation: Check if the number of bulls is 4 (which means the user has guessed the number correctly). This is a decision (diamond) symbol with the condition If bulls == 4.
  • Actions in Flowchart: Place a diamond symbol with the condition If bulls == 4. If the answer is "Yes", we set playing = False (process symbol) and output "You win!" (parallelogram symbol). If the answer is "No", we increment the game count.
Step 7: Increment game count and check for replay
  • Explanation: Increment the gameCount (process symbol: INCREMENT gameCount). Then, check if the user wants to play again (decision symbol: If playing == False, OUTPUT "Try again?" and get user input for replay). If the user wants to play again, we set playing = True and go back to the game loop start. If not, we end the game.
  • Actions in Flowchart: Add the necessary process, decision, and input/output symbols for these operations and connect the arrows according to the flow.
Part 2: Matching Flowchart Symbols with Meanings
  • Oval (Start/End): Represents the start or end of the flowchart. In our case, it's used for "Start" and "END".
  • Rectangle (Process): Represents a process or action, such as playing = True, gameCount = 0, code = random 4 - digit number, INCREMENT gameCount, and playing = False.
  • Parallelogram (Input/Output): Represents input or output operations, such as INPUT userGuess, OUTPUT cows and bulls, and OUTPUT "You win!"/OUTPUT "Try again?".
  • Diamond (Decision): Represents a decision or conditional check, such as If playing == True, If bulls == 4, and the replay check.
Final Flowchart Structure (Summary)
  1. Start (Oval)…

Answer:

(Flowchart Recreation and Symbol Matching)

Flowchart Recreation (Key Symbols and Flow)
  • Start (Oval) → Process (playing = True, gameCount = 0) → Process (code = random 4 - digit number) → Decision (If playing == True) → (Yes) Input (INPUT userGuess) → Process (Compare Numbers) → Output (OUTPUT cows and bulls) → Decision (If bulls == 4) → (Yes) Process (playing = False) → Output (OUTPUT "You win!") → (No) Process (INCREMENT gameCount) → Output (OUTPUT "Try again?") → (Replay) Process (playing = True) → back to Decision (If playing == True); (No Replay) End (Oval)
Symbol - Meaning Matching
  • Oval: Start/End
  • Rectangle: Process (e.g., playing = True, gameCount = 0, code = random 4 - digit number, etc.)
  • Parallelogram: Input/Output (e.g., INPUT userGuess, OUTPUT cows and bulls, etc.)
  • Diamond: Decision (e.g., If playing == True, If bulls == 4, etc.)