QUESTION IMAGE
Question
write a program to have karel jump over each of the hurdles and end up at the other end of the world. there are 5 hurdles, which occur after every three avenues. you must use for loops and functions in this program. you must write a function named jump_hurdle() as part of your solution. note: be sure to include comments for all functions that you use or create. ending world
Step1: Define the jump_hurdle function
def jump_hurdle():
# Move up the hurdle
turn_left()
while wall_on_right():
move()
# Move across the top of the hurdle
turn_right()
move()
turn_right()
# Move down the hurdle
while front_is_clear():
move()
turn_left()
Step2: Main program to handle hurdles and movement
def turn_right():
for _ in range(3):
turn_left()
def main():
for _ in range(5):
for _ in range(3):
move()
jump_hurdle()
# Move to the end after all hurdles are crossed
while front_is_clear():
move()
In a Karel - like programming environment, you would call the main function to start the execution. The jump_hurdle function is responsible for making Karel jump over a single hurdle. The main function uses a loop to handle the pattern of moving three avenues and then jumping a hurdle, and finally moves Karel to the end of the world when all hurdles are crossed.
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def turn_right():
for _ in range(3):
turn_left()
def jump_hurdle():
turn_left()
while wall_on_right():
move()
turn_right()
move()
turn_right()
while front_is_clear():
move()
turn_left()
def main():
for _ in range(5):
for _ in range(3):
move()
jump_hurdle()
while front_is_clear():
move()
(Note: This code assumes a Karel - like programming environment with functions like move(), turn_left(), wall_on_right(), front_is_clear() available. The actual execution may need to be adjusted according to the specific Karel implementation.)