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question 1 (7 points) in this activity, you will match the description …

Question

question 1 (7 points)
in this activity, you will match the description of how multimedia is used to the correct industry. (choose the best possible answer. all options will only be used once.)

column a \t\t\t\t\tcolumn b

  1. \t____ gaming \t\t\ta. multimedia combines audio and video to make games more entertaining.
  2. \t____ fine arts \t\t\tb. multimedia provides lessons that reach students through their senses.
  3. \t____ science and technology \t\tc. multimedia allows for 3d models for designing clothes.
  4. \t____ education \t\t\td. multimedia lets a scientist look at a molecular model of a specific substance and create a new one.
  5. \t____ engineering \t\t\te. multimedia is used to combine cinema and opera.
  6. \t____ research \t\t\tf. multimedia is used in computer simulations for military or industry training.
  7. \t____ fashion design \t\t\tg. multimedia allows surgeons to practice complex procedures such as reconstructive surgery.

Explanation:

Brief Explanations
  1. For Gaming, the description about making games more entertaining with audio and video (option a) matches.
  2. Fine Arts would use multimedia to combine cinema and opera (option e) as it relates to artistic presentations.
  3. Science and Technology: allowing scientists to look at molecular models (option d) fits.
  4. Education: providing lessons that reach students through senses (option b) is correct.
  5. Engineering: computer simulations for training (option f) is appropriate.
  6. Research: surgeons practicing complex procedures (option g) as it's a research - related medical practice.
  7. Fashion Design: 3D models for designing clothes (option c) matches.

Answer:

  1. Gaming - a. Multimedia combines audio and video to make games more entertaining.
  2. Fine Arts - e. Multimedia is used to combine cinema and opera.
  3. Science and Technology - d. Multimedia lets a scientist look at a molecular model of a specific substance and create a new one.
  4. Education - b. Multimedia provides lessons that reach students through their senses.
  5. Engineering - f. Multimedia is used in computer simulations for military or industry training.
  6. Research - g. Multimedia allows surgeons to practice complex procedures such as reconstructive surgery.
  7. Fashion Design - c. Multimedia allows for 3D models for designing clothes.