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read the claim below. virtual reality, in which a person enters a fully…

Question

read the claim below.

virtual reality, in which a person enters a fully computerized world, poses health risks.

select the two pieces of evidence that best support this claim.

virtual - reality games have been used to help stroke patients regain mobility and control of weakened muscles.

a person trying to \walk\ through a virtual world may become injured after walking into real - world furniture.

after wearing virtual - reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed.

the u.s. army uses virtual reality as a training tool to help prepare soldiers for real - life combat situations.

Explanation:

Brief Explanations

To support the claim that virtual reality poses health risks, we need evidence showing negative health impacts.

  • "A person trying to 'walk' through a virtual world may become injured after walking into real - world furniture" shows a physical injury risk from VR use.
  • "After wearing virtual - reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed" shows negative physical and emotional health effects from VR.

The other two options ("Virtual - reality games have been used to help stroke patients regain mobility and control of weakened muscles" and "The U.S. Army uses virtual reality as a training tool to help prepare soldiers for real - life combat situations") show positive uses of VR, not health risks.

Answer:

B. A person trying to "walk" through a virtual world may become injured after walking into real - world furniture.
C. After wearing virtual - reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed.