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gustavo is in a contest where he will win one of four possible prizes. he creates a four - part spinner to represent the four prizes that he has an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. he spins the spinner several times to demonstrate the likelihood of winning a certain prize. what is true about gustavos method of data collection and his data on the possible prizes? gustavo used an experiment where the data is qualitative. gustavo used an experiment where the data is quantitative. gustavo used a simulation where the data is qualitative. gustavo used a simulation where the data is quantitative.
Gustavo used a spinner to mimic the contest, which is a simulation. The prizes (video - game system, bicycle, watch, gift card) are non - numerical categories, so the data is qualitative.
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Gustavo used a simulation where the data is qualitative.