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Question
which statement primarily appeals to logos to support the position that video games can increase users intelligence? like many fans of complex, puzzle - based video games, i often find myself feeling both stimulated and challenged as i work my way through a game. while age - related memory loss can be devastating, after a few weeks of playing video games, users are often heartened by the cognitive improvements they see. in recent years, some video game companies have released a number of intelligent games that help develop users puzzle - solving and strategic - thinking skills.
Logos relies on factual, objective evidence or verifiable claims to support an argument. The third statement cites specific, intentional actions by video game companies to release games designed to develop cognitive skills, which is a concrete, evidence-based claim rather than personal experience or anecdotal improvement.
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In recent years, some video game companies have released a number of intelligent games that help develop users' puzzle-solving and strategic-thinking skills.