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Question
which statement primarily appeals to logos to support the position that video games increase users intelligence? like many fans of complex, puzzle - based video games, i often find myself feeling both stimulated and challenged as i work my way through a game. while age - related memory loss can be devastating, after a few weeks of playing video games, users are often heartened by the cognitive improvements they see. in recent years, some video game companies have released a number of intelligent games that help develop users puzzle - solving and strategic - thinking skills.
Logos relies on factual, objective evidence or claims about tangible, verifiable developments. The third statement cites specific, recent releases of games marketed to build cognitive skills, which is an appeal to logical, observable product-based support for the position. The first two statements use personal anecdote and subjective experience, which are appeals to pathos (emotion) rather than logos.
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In recent years, some video game companies have released a number of intelligent games that help develop users' puzzle-solving and strategic-thinking skills.