QUESTION IMAGE
Question
consider this claim:
educators should incorporate computer games into their classroom instruction.
which is the strongest evidence to support the claim?
a ninth - grade student at middlefield high stated that playing
computer games in her math class was the highlight of her
day.
a study published in an academic journal found that student
engagement increased when a computer game about
genetics was used in a high school classroom.
in recent years, a number of tech companies have prioritized
the development of computer games that are both
appropriate and fun for students in a classroom environment.
To support the claim that educators should incorporate computer games into classroom instruction, we need evidence showing a positive impact on education.
- Option A is a single student's opinion, which is anecdotal and not strong evidence.
- Option B is a study from an academic journal showing increased student engagement (a key educational goal) when a computer game was used, providing empirical and objective support.
- Option C talks about tech companies developing games, but this doesn't directly show the games improve classroom instruction.
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B. A study published in an academic journal found that student engagement increased when a computer game about genetics was used in a high school classroom.