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Question
which statement primarily appeals to pathos to support the position that children should not be allowed to play violent video games? childhood should be a magical time, a time when innocence prevails and children remain untroubled by the pain and violence present in our world. as a child psychologist, i see far too many children who have developed aggressive tendencies as a result of playing violent video games. because children often mimic the behavior of those around them, it makes sense that they should imitate the behavior of the characters they see in video games.
Pathos appeals to emotions. The first statement describes childhood as a "magical time" with "innocence" and contrasts it with "pain and violence," evoking emotional responses about preserving childhood innocence. The second uses expert (ethos) and the third uses logic (logos) about mimicry.
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The statement: "Childhood should be a magical time, a time when innocence prevails and children remain untroubled by the pain and violence present in our world."