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Question
read the claim below. virtual reality, in which a person enters a fully computerized world, poses health risks. select the two pieces of evidence that best support this claim. the u.s. army uses virtual reality as a training tool to help prepare soldiers for real - life combat situations. a person trying to \walk\ through a virtual world may become injured after walking into real - world furniture. virtual - reality games have been used to help stroke patients regain mobility and control of weakened muscles. after wearing virtual - reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed.
- The claim states virtual reality poses health risks. Evidence must directly link VR to negative health outcomes.
- "A person trying to 'walk' through a virtual world may become injured after walking into real-world furniture" describes a physical injury risk from VR use.
- "After wearing virtual-reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed" lists direct physical and mental health symptoms tied to VR headsets.
- The other options describe beneficial uses of VR (military training, stroke rehabilitation) which do not support the claim of health risks.
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- A person trying to "walk" through a virtual world may become injured after walking into real-world furniture.
- After wearing virtual-reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed.