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read the claim below. virtual reality, in which a person enters a fully…

Question

read the claim below. virtual reality, in which a person enters a fully computerized world, poses health risks. select the two pieces of evidence that best support this claim. the u.s. army uses virtual reality as a training tool to help prepare soldiers for real - life combat situations. a person trying to \walk\ through a virtual world may become injured after walking into real - world furniture. virtual - reality games have been used to help stroke patients regain mobility and control of weakened muscles. after wearing virtual - reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed.

Explanation:

Brief Explanations
  1. The claim states virtual reality poses health risks. Evidence must directly link VR to negative health outcomes.
  2. "A person trying to 'walk' through a virtual world may become injured after walking into real-world furniture" describes a physical injury risk from VR use.
  3. "After wearing virtual-reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed" lists direct physical and mental health symptoms tied to VR headsets.
  4. The other options describe beneficial uses of VR (military training, stroke rehabilitation) which do not support the claim of health risks.

Answer:

  • A person trying to "walk" through a virtual world may become injured after walking into real-world furniture.
  • After wearing virtual-reality headsets, people have reported feeling dizzy, nauseated, and emotionally distressed.