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Question
gustavo is in a contest where he will win one of four possible prizes. he creates a four - part spinner to represent the four prizes that he has an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. he spins the spinner several times to demonstrate the likelihood of winning a certain prize. what is true about gustavos method of data collection and his data on the possible prizes?
- gustavo used an experiment where the data is qualitative.
- gustavo used an experiment where the data is quantitative.
- gustavo used a simulation where the data is qualitative.
- gustavo used a simulation where the data is quantitative.
Brief Explanations
- First, identify the method: Gustavo uses a spinner to imitate the contest prize selection, which is a simulation (not a direct experiment of the actual contest).
- Then, identify data type: the prizes (video game system, bicycle, etc.) are non-numeric, descriptive categories, so this is qualitative data.
- Match to the correct option that combines these two points.
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Gustavo used a simulation where the data is qualitative.