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over the top: a world war i adventure game directions: go to: http://ww…

Question

over the top: a world war i adventure game
directions: go to: http://www.warmuseum.ca/cwm/games/overtop/index_e.shtml
fill in the requested information, then read the introduction and follow the prompts.

  1. what is \stand - in\? describe what this drill would be like.
  2. what were some reasons you volunteered to join the war?
  3. describe what is it like living in the trenches?
  4. what are some of the jobs you do in the trenches?
  5. what happened to your friend in the war?
  6. what is a parapet (click on the word to read its definition)? how did this help the soldiers?
  7. why are you and the other soldiers happy when stand - down is over?
  8. what is for breakfast?
  9. do you volunteer to fetch the communication wire or join the work party? why?
  10. write a paragraph explaining what happens next and how your adventure ends.
  11. go back through one more time, and make some different choices. what did you change? write a paragraph about what happened to you this time.

Explanation:

Response

To answer these questions, you need to access the provided website (http://www.warmuseum.ca/cwm/games/overtop/index_e.shtml) and follow the game's prompts and information. Here's a general approach for each question:

Question 1: “Stand - in” Drill
  • Visit the website, navigate to the relevant section about drills. A “stand - in” drill in WWI context likely involved soldiers practicing replacing casualties or filling temporary roles. Describe the drill’s steps (e.g., quick role - taking, mimicking combat tasks) based on the game’s info.
Question 2: Reasons to Volunteer
  • In the game, your “character” volunteers. Common WWI volunteer reasons (per historical context and game narrative) include patriotism, duty, adventure, or social pressure. Extract the game’s stated or implied reasons.
Question 3: Living in Trenches
  • The game will detail trench life: mud, rats, poor food, constant danger, camaraderie, and harsh conditions. Summarize the game’s description of daily life (sleep, work, fear, etc.).
Question 4: Trench Jobs
  • Trench duties (from WWI and game) include sentry duty, digging, carrying supplies, repairing barbed wire, or medical aid. List the jobs the game assigns to your character.
Question 5: Friend’s Fate
  • The game’s narrative will show what happens to your in - game friend (e.g., injury, death, promotion, transfer). Report the outcome from the game.
Question 6: Parapet Definition and Use
  • Click “parapet” on the site for its definition (a protective wall in trenches). Explain how it shielded soldiers from enemy fire/snipers, using the game’s details.
Question 7: Happy After Stand - Down
  • “Stand - down” likely means ending a state of alert. Soldiers are happy for rest, resupply, or relief from tension; use the game’s context to explain.
Question 8: Breakfast
  • The game will list rations (e.g., hardtack, bully beef, tea). Report the breakfast items from the game.
Question 9: Volunteer Choice (Wire or Work Party)
  • Evaluate risks/rewards: Fetching wire is dangerous (enemy fire), work party may be safer but tedious. Choose based on the game’s context (e.g., “I volunteer for [choice] because [reason, like ‘I want to support communication’ or ‘avoid front - line danger’]”).
Question 10: Adventure’s End
  • After game choices, write a paragraph: “After [event, e.g., a battle or mission], my character [outcome, e.g., survived, was wounded, or returned home]. The adventure ended with [resolution, e.g., reflection on war’s impact or reunion].”
Question 11: Different Choices
  • Rerun the game, change a choice (e.g., job, mission), and describe the new outcome (e.g., “I changed my choice to [new action], so my character [new event, e.g., was captured, saved a comrade].”)

To get precise answers, interact with the game on the provided website and extract details from its narrative and prompts.

Answer:

To answer these questions, you need to access the provided website (http://www.warmuseum.ca/cwm/games/overtop/index_e.shtml) and follow the game's prompts and information. Here's a general approach for each question:

Question 1: “Stand - in” Drill
  • Visit the website, navigate to the relevant section about drills. A “stand - in” drill in WWI context likely involved soldiers practicing replacing casualties or filling temporary roles. Describe the drill’s steps (e.g., quick role - taking, mimicking combat tasks) based on the game’s info.
Question 2: Reasons to Volunteer
  • In the game, your “character” volunteers. Common WWI volunteer reasons (per historical context and game narrative) include patriotism, duty, adventure, or social pressure. Extract the game’s stated or implied reasons.
Question 3: Living in Trenches
  • The game will detail trench life: mud, rats, poor food, constant danger, camaraderie, and harsh conditions. Summarize the game’s description of daily life (sleep, work, fear, etc.).
Question 4: Trench Jobs
  • Trench duties (from WWI and game) include sentry duty, digging, carrying supplies, repairing barbed wire, or medical aid. List the jobs the game assigns to your character.
Question 5: Friend’s Fate
  • The game’s narrative will show what happens to your in - game friend (e.g., injury, death, promotion, transfer). Report the outcome from the game.
Question 6: Parapet Definition and Use
  • Click “parapet” on the site for its definition (a protective wall in trenches). Explain how it shielded soldiers from enemy fire/snipers, using the game’s details.
Question 7: Happy After Stand - Down
  • “Stand - down” likely means ending a state of alert. Soldiers are happy for rest, resupply, or relief from tension; use the game’s context to explain.
Question 8: Breakfast
  • The game will list rations (e.g., hardtack, bully beef, tea). Report the breakfast items from the game.
Question 9: Volunteer Choice (Wire or Work Party)
  • Evaluate risks/rewards: Fetching wire is dangerous (enemy fire), work party may be safer but tedious. Choose based on the game’s context (e.g., “I volunteer for [choice] because [reason, like ‘I want to support communication’ or ‘avoid front - line danger’]”).
Question 10: Adventure’s End
  • After game choices, write a paragraph: “After [event, e.g., a battle or mission], my character [outcome, e.g., survived, was wounded, or returned home]. The adventure ended with [resolution, e.g., reflection on war’s impact or reunion].”
Question 11: Different Choices
  • Rerun the game, change a choice (e.g., job, mission), and describe the new outcome (e.g., “I changed my choice to [new action], so my character [new event, e.g., was captured, saved a comrade].”)

To get precise answers, interact with the game on the provided website and extract details from its narrative and prompts.