QUESTION IMAGE
Question
- part a: which two statements describe the central ideas of the text?
a. the only way to combat harmful technology addictions is through the use of similar technology that discourages screen time.
b. because our society is built around the use of technology, there are no current solutions for technology addictions.
c. excessive internet and video game usage hasnt been defined as an addiction in an official capacity, but it negatively impacts the lives of those who experience it.
d. internet and video game habits evolve into addictions when the users brain is physically altered from their screen time.
e. while internet and video game habits can be inconvenient, they are not addictive and dont pose any real threats to users.
f. our societys dependency on devices makes it difficult to change ones relationship with technology.
notes
- omission (noun) : someone or something that has been left out
- a term referring to peoples reluctance to admit whats right in front of them
- skepticism (noun) : a feeling or attitude of doubt about something
- attention - deficit/hyperactivity disorder
- a facility where patients stay while receiving treatment
- demeanor (noun) : outward behavior
- the act or practice of refraining from an activity
- ubiquitous (adjective) : present or appearing everywhere
- digital therapeutics
- Option A: The text doesn't state it's the "only way" to combat harmful tech addictions, so A is incorrect.
- Option B: The text doesn't claim there are "no current solutions" for tech addictions, so B is incorrect.
- Option C: The text's context (mention of screen addiction among teens, etc.) supports that excessive internet and video game usage (even if not officially defined as addiction yet) negatively impacts users, so C is correct.
- Option D: The idea that internet and video game habits evolving into addictions with physical brain changes from screen time aligns with the text's focus on addiction and its impacts, so D is correct.
- Option E: The text doesn't suggest these habits aren't addictive or don't pose threats; it's about addiction being a problem, so E is incorrect.
- Option F: The text's central idea is about addiction (not just dependency making change hard), so F is incorrect.
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C. Excessive Internet and video game usage hasn't been defined as an addiction in an official capacity, but it negatively impacts the lives of those who experience it
D. Internet and video game habits evolve into addictions when the users' brain is physically altered from their screen time