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read the story. every sunday, greta and her grandpa play chat mat onlin…

Question

read the story. every sunday, greta and her grandpa play chat mat online. the goal of the game is to create a crossword puzzle using letter tiles. its easiest for players to make words if they have a few vowel tiles, but theres only a 30% chance that each tile will be a vowel tile. the computer randomly assigns greta 8 tiles to start the game. how likely is it that at least 2 of them are vowel tiles? which simulation could be used to fairly represent the situation? roll a six - sided die 8 times. each time an odd number appears, it represents a vowel tile. put 3 green marbles and 7 purple marbles in a bag. pick a marble, then return it to the bag, 2 times. each time a green marble appears, it represents a vowel tile. use a computer to randomly generate 8 numbers from 1 to 10. each time 1, 2, or 3 appears, it represents a vowel tile.

Explanation:

Brief Explanations
  1. Analyze the first option: A six - sided die has 3 odd (1, 3, 5) and 3 even numbers. The probability of getting an odd number is $\frac{3}{6}=50\%$, but we need a 30% chance for a vowel tile. So this option is incorrect.
  2. Analyze the second option: There are 3 green and 7 purple marbles, total 10 marbles. The probability of picking a green marble is $\frac{3}{10} = 30\%$, but we are only picking 2 times, while we need to simulate 8 tiles. So this option is incorrect.
  3. Analyze the third option: Generating 8 numbers from 1 - 10. The numbers 1, 2, 3 are 3 out of 10 numbers. The probability of getting 1, 2, or 3 is $\frac{3}{10}=30\%$, and we are generating 8 numbers (to simulate 8 tiles). This matches the situation.

Answer:

Use a computer to randomly generate 8 numbers from 1 to 10. Each time 1, 2, or 3 appears, it represents a vowel tile.